normalizeUV operation
normalizeUV(uvSet, normalizeMode, normalizeType)
uvSet float Number of texture coordinates set (integer number in [0,9]). The numbering corresponds to the texture layers of the material attribute, see also Texturing: Essential Knowledge.
normalizeMode selector
| uv | Normalizes u and v independently to the full [0, 1] range. |
| uvUniform | Normalizes u and v with the same scale factor, preserving aspect ratio. |
| u | Normalizes the u axis. |
| v | Normalizes the v axis. |
normalizeType selector
| separatePerFace | Normalizes each face independently. Faces get their own uv entries afterwards. |
| collectiveAllFaces | Normalizes the whole uv set together. Shared texture coordinates remain shared. |
The normalizeUV operation normalizes the texture coordinates of the given uvSet. Depending on the mode, the texture coordinates are normalized to the [0, 1] range.