copyUV operation

copyUV(uvSetSource, uvSetDest)

uvSetSource float Number of source texture coordinates set (integer number in [0,9]). The numbering corresponds to the texture layers of the material attribute, see also Texturing: Essential Knowledge.

uvSetDest float Number of destination texture coordinates set (integer number in [0,9]).

The copyUV operation copies texture coordinates of the given uvSetSource to uvSetDest.

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