ArcGIS CityEngine for Unreal Engine (formerly Vitruvio) is a plugin for Unreal Engine (UE). It enables the use of CityEngine CGA rules for the generation of procedural buildings in the Unreal Editor or at runtime.
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CityEngine Plugin for Unreal Engine
ArcGIS CityEngine for Unreal Engine (formerly Vitruvio) is a plugin for Unreal Engine (UE). It enables the use of CityEngine CGA rules for the generation of procedural buildings in the Unreal Editor or at runtime.
With CityEngine for Unreal Engine, game designers or artists do not have to leave Unreal Engine to make use of the procedural modeling power of CityEngine. The buildings stay procedural all time and artists can change the height, style and appearance of buildings easily with a parametric interface. In addition, buildings can also be generated at runtime.
CityEngine for Unreal Engine requires Rule Packages (RPK) as input, which are authored in CityEngine. An RPK includes assets and a CGA rule file which encodes an architectural style. The download section below provides links to the several RPKs which can be used out-of-the-box.
ArcGIS CityEngine for Unreal Engine is free for personal, educational, and non-commercial use. Commercial use requires at least one commercial license of the latest CityEngine version installed in the organization. Redistribution or web service offerings are not allowed unless expressly permitted. Please refer to the licensing section below for more detailed licensing information.
Download the latest version of ArcGIS CityEngine for Unreal Engine here.
→ Go to downloadsA full documentation of ArcGIS CityEngine for Unreal Engine is available on our github repository.
→ Read documentationThis example features rules from the Boston Blogpost. It showcases high quality game engine asset replacements in Vitruvio.Notes:
This example features a small part of Paris. The building footprints are exported from CityEngine using Get Map Data. Large parts of Paris were re-styled by Haussmann which earned the nickname the "Wall-City", because of continuous balconies running from facade to facade. The latter can be generated by selecting the higher level of detail.Notes:
This example features a part of New York. The building footprints are exported from CityEngine using Get Map Data.Notes:
This example features buildings in a European medieval style.Notes:
This example features New York city 240 years into the future, inspired by the great 1998 motion picture The Fifth Element.Notes: