translate operation

Syntax

translate(mode, coordSystem, x, y, z)

Parameters

Description

The translate operation translates the scope. The coordinates can be defined in any coordinate system, and the translation can either be absolute (= set to x,y,z) or relative (= add the x,y,z vector). This operation manipulates the scope position (scope.t attribute).

Related

Examples

Translate a shape along the world x-axis


translate world
Init --> split(x) { '0.2 : split(z) { '0.2 : PP }* }*
	
PP --> 43% : primitiveCube()
             X
             translate(rel, world, 2, 0, 0)
             color("#ff0000")
             X
       else : NIL   
The red cubes are copies of the white cubes, translated by two units along the x-axis of the world coordinate system (i.e. the red axis on the bottom right).

Translate a shape along the object x-axis


translate object
Init --> split(x) { '0.2 : split(z) { '0.2 : PP }* }*
	
PP --> 43% : primitiveCube()
             X
             translate(rel, object, 2, 0, 0)
             color("#ff0000")
             X
       else : NIL
The red cubes are copies of the white cubes, translated by two units along the x-axis of the object coordinate system (i.e. the red axis in the center).

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