edgeAttr functions

Syntax

float  edgeAttr.getFloat(attributeName)

string edgeAttr.getString(attributeName)

bool   edgeAttr.getBool(attributeName)

Parameters

Returns

One sampled element of the edge attribute array. If no attribute /edgeattr/attributeName exists or if the requested type does not match a default value is returned (0, "", false respectively).

Description

The edgeAttr functions return the element of an edge attribute array that best corresponds to the current shape geometry.

Edge attributes

Edge attributes allow to store information on face edges of an initial shape. They are specified as arrays in face-order. The first element sets an attribute for the first edge of the first face, the second element sets an attribute for the second edge of the first face, and so on. Shared edges are considered separately on following encounters. Edge attribute arrays start with a prefix /edgeattr/ followed by an attributeName. In CityEngine these arrays are set as object attributes on an initial shape.

Sampling via edgeAttr functions

Edge attributes can be sampled in CGA. The current shape geometry is projected on the outline of the initial shape. The edge attribute with the highest projected coverage is returned as the result of a edgeAttr function. The projection only works in 2D wrt. the average plane of the initial shape. The projection direction follows the general orientation of current shape geometry (average normal).

Related

Examples

Edge attribute array


edgeAttr-objattr


edgeAttr-array


A rectangular shape has a string array with colors set as edge attributes.

Sampling on faces

edgeAttr-faces
	
getColor = edgeAttr.getString("colors")
	
Lot --> primitiveCube(10, 10, 10)
        comp(f) { side : color(getColor) Face. }
	
The side faces of a cube are projected along their normals onto the face edges of the initial shape.

Sampling on edges

edgeAttr-faces
Edge --> s('1,0,1)
         primitiveQuad

Lot --> primitiveCylinder(22, 5, 10)
        comp(e) { vertical : color(getColor) Edge }
	
The vertical edges of a cylinder are projected along their normals onto the face edges of the initial shape. Note that also edges (e) have a normal set that points along the average of the neighboring face normals. After a component split the normal coincides with the z-axis of the component scopes.

Sampling on face edges

edgeAttr-faces
Lot --> primitiveQuad(10, 10)
        comp(fe) { all : color(getColor) Edge }
	
All face edges of a quad are projected along their normals onto the face edges of the initial shape. Note that also face edges (fe) have a normal set that points out of the face orthogonally to the edge and the face normal. After a component split the normal coincides with the z-axis of the component scopes.

See for example the setbackPerEdge operation for applications.

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