resetGeometry operation

Syntax

resetGeometry()

Description

Resets the geometry to the initial shape's state. Further,

Related

Examples

Recursive setbacks

resetGeometry-setback
const maxGFA      = 5000
const floorHeight = 10
	
Example -->
    color("#FFAA00")
    SetBackRec(0, 0)

SetBackRec(sumGFA, iFloor) -->
    resetGeometry()
    setback(iFloor*3) {
        all : NIL |
        remainder : Floor(sumGFA + geometry.area, iFloor)
    }

Floor(sumGFA, iFloor) -->
    CreateFloor(sumGFA, iFloor)
    SetBackRec(sumGFA, iFloor + 1)
    
CreateFloor(sumGFA, iFloor) -->
    set(material.opacity,
        case sumGFA > maxGFA : 0.1 else : 1) 
    t(0, iFloor*floorHeight, 0)
    extrude(floorHeight)
	
Setbacks are applied recursively in order to create a sum of floor areas (gross floor area). Each setback shall be applied wrt. the initial shape. Therefore, the geometry is reset before the setback is applied. Note how shape attributes (here the color) are not changed.

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